NEW in 1.2: FN P90c with the iron sight from the M249 machine gun (before it had none).NEW in 1.21: Corrected the missalinged ironsight of Sydneys 10mm Submachine Gun.1.22 reworks: changed fov of gauss pistol to 62 to better match its role as a "sniper" pistol (originally 70, other pistols 65).1.22 reworks: laser rifle with new new iron sights (front IS from gauss pistol), rescaled and adjusted gauss pistol for better 3rd person alignment.1.22 Bugfixes: corrected a missaligned border between two parts of the M60 from my original upload.
1.22 Bugfixes: realigned the projectile and shell casing nodes (projectiles / muzzle flashes and shell casings now apear where they should).NEW in 1.22-Eve: Alien Blaster EVE edition (made the gorgeous EVE alien blaster iron sights usable - mostly by making it smaller (~ 64% hight/width, 85% length).NEW in 1.22-Eve: Winchester P94 plasma rifle (before it had none) - with EVE plasma hit effects.NEW in 1.22: Winchester P94 plasma rifle (before it had none) - changed the holding animation to automatic rifle for better alignement (firing mode is stil semi auto).
The number of FWE weapons that use ironsights is expanded (all documeted in the pictures tab): This mod aims either align the iron sights or restore the reticule for those weapons included in FWE that have not been corrected or left out by the blackened compatibility patches ( ).
This is aggravated by the removed reticule, which makes it mostly impossible to use these weapons on anything beyond short distance. A quick note for non-FWE-players: I just uploaded a version of reticule restoration for base game weapons only (Railway Rifle and big guns).įor me, RH ironsights has become something of an essential mod for fallout 3: If I come across a weapon without ironishgt animations, it becomes uninteresting for me even if it has superior stats (like the Gauss pistol for my sneak build).